package com.yanqu.road.entity.activity.yqhotel.config;

import com.yanqu.road.entity.FieldTypeAnnotation;

import java.math.BigInteger;

@FieldTypeAnnotation(tableName = "t_s_activity_yqhotel_beast",desc = "阳泉酒家魂兽配置")
public class YqHotelBeastConfig {

    @FieldTypeAnnotation(select = true,desc = "活动id")
    private int activityId;
    @FieldTypeAnnotation(desc = "id")
    private int id;
    @FieldTypeAnnotation(desc = "图标")
    private int icon;
    @FieldTypeAnnotation(desc = "魂兽名称")
    private String name;
    @FieldTypeAnnotation(desc = "魂兽简介")
    private String desc;
    @FieldTypeAnnotation(desc = "魂力阶段")
    private String sourPower;

    //boss血量
    private BigInteger blood;

    //boss要打死几次才下一只
    private int killTimes;
    @FieldTypeAnnotation(desc = "奖励")
    private String rewards;

    public int getActivityId() {
        return activityId;
    }

    public void setActivityId(int activityId) {
        this.activityId = activityId;
    }

    public int getId() {
        return id;
    }

    public void setId(int id) {
        this.id = id;
    }

    public int getIcon() {
        return icon;
    }

    public void setIcon(int icon) {
        this.icon = icon;
    }

    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }

    public String getDesc() {
        return desc;
    }

    public void setDesc(String desc) {
        this.desc = desc;
    }

    public String getSourPower() {
        return sourPower;
    }

    public void setSourPower(String sourPower) {
        this.sourPower = sourPower;
    }

    public BigInteger getBlood() {
        return blood;
    }

    public void setBlood(BigInteger blood) {
        this.blood = blood;
    }

    public int getKillTimes() {
        return killTimes;
    }

    public void setKillTimes(int killTimes) {
        this.killTimes = killTimes;
    }

    public String getRewards() {
        return rewards;
    }

    public void setRewards(String rewards) {
        this.rewards = rewards;
    }
}
